Clan Wolf Melee Weapons

Category:
weapon (melee)
Description:

Melee weapons available to Clan Wolf military personnel and civilians in 3055 on New Dusseldorf.

Bio:

Clan Powered Melee Weapons
These are the pinnacle of Clan Wolf powered melee weapon technology, and reserved for clan warriors, or the most trusted of companions.

Vibroknife

Wolf Shortsword / Vibro-Shortsword
The wolf shortsword is a finely crafted and balanced vibro sword. Perfect for dueling or the battlefield, and small enough to carry in the cockpit of a Battlemech or Aerospace fighter or by vehicle crews. When activated, it vibrates at an extremely high frequency, makine it a highly effective cutting tool. Unlike the precursor, the vibroblade, a vibro-shortsword is larger, heavier, and harder to conceal.
AP/BD 7M/2 Powered, 2M/1 Unpowered
Range 1M
Shots 1PPS
Mass 0.5kg
Notes: +1 bonus to attack rolls.

Vibrokatana

Wolf-Longsword / Vibro-Longsword
The wolf longsword is the standard clan vibroweapon for melee specialists. It is possible to carry these in the cockpit with careful arranging.
AP/BD 7M/3 Powered, 2M/2 Unpowered
Range 1M
Shots 1PPS
Mass 1.0kg
Notes: +1 bonus to attack rolls.

Bladedayswordnf2

Wolf-Greatsword / Vibro-Greatsword
Designed for clan elementals. The weapon is two-handed for non-elementals, and can be wielded as a bastardsword by larger elementals. It is difficult to fit a greatsword in a battlemech or aerospace fighter cockpit, or to eject and retain the weapon. Elementals carrying these weapons typically mount them to the rear of their battle armour in the event they must dismount.
AP/BD 7M/4 Powered, 2M/3 Unpowered
Range 2M
Shots 1PPS
Mass 2.0kg
Notes: +1 bonus to attack rolls. Two handed for non-elementals. One handed for elementals, who may wield a Vibro-Greatsword two handed (if so, double the strength bonus to melee damage).

MedusaWhip
A non-lethal weapon favoured by some warriors, and easily carried in a vehicle.
AP/BD 0E/1D +1D per extra 0.25PPS (Maximum 9D) Powered, 0M/1D Unpowered
Range 3M
Shots 1PPS + extra 0-2PPS
Mass 4.5kg
Notes: +1 bonus to attack rolls. Does not add STR to damage

Knuckleduster
Various styles of fist augmentation.
AP/BD 1M/1
Range 1M
Mass 0.1kg
Resolve attacks using the Martial Arts skill

Stun Weapons
These are used as training weapons and crowd control weapons by the Clan Wolf military, and also used by Clan Watch operatives to take suspects alive.

Stunstick
The stunstick was originally developed for use by civilian peacekeeping authorities for crowd control or prisoner management. Inner Sphere police and other civilian authorities still frequently use stunsticks, which is how Mechwarriors most frequently encounter them. The stunstick is approximately the same size and weight as a small blackjack or billy club. When activated, however, it delivers a powerful neural impulse to exposed or lightly covered skin, generally rendering the target unconscious.
AP/BD 0E/4D
Range 1M
Shots 1PPS
Mass 200g
Does not add STR to damage

Mini Stunstick
The mini stunstick is a smaller version of the stunstick. The mini stunstick is available in different shapes, such as a glove (shock glove) or knuckle-covering (knuckle shocker).
AP/BD 0E/3D
Range 1M
Shots 1PPS
Mass 150g
Does not add STR to damage

Inner Sphere Vibroweapons
These weapons, the non-mythical ones, have become more available in clan society upon New Dusseldorf with the exception of the vibroblade which were always common as a tool. Previously, larger vibroweapons were only seen in the hands of the Dark Caste.

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Vibroblade / Vibrodagger
The vibroblade or vibrodagger is a bulky version of a standard blade or dagger. When activated, it vibrates at an extremely high frequency, makine it a highly effective cutting tool. Common in civilian and military hands.
AP/BD 6M/2
Range 1M
Shots 1PPS
Mass 350g

Enlarge template

Vibrosword
Currently on New Dusseldorf two different makes of vibrosword are available, makeshift Dark Caste versions and properly manufactured vibroswords from the Lyran military stockpiles.
AP/BD 6M/3
Range 1M
Shots 1PPS
Mass 2.5kg Dark Caste or 1.0 Lyran

Vibroscimitar
The vibroscimitar is a variant vibro-weapon developed in response to the Draconis Combine vibrokatana, common to elite melee trained military forces in the Federated Suns and Lyran Alliance. Present in limited numbers upon New Dusseldorf as former officer’s weapons
AP/BD 6M/3
Range 1M
Shots 2PPS
Mass 1.0kg
+1 to attack roll

Vibroaxe
The vibroaxe is used heavily in the logging industry of New Dusseldorf but now also appears often as a makeshift weapon among Lyran criminals and the Dark Caste.
AP/BD 6M/4
Range 1M
Shots 2PPS
Mass 5.0kg
-2 to attack roll

Vibromace
The vibromace is a myth, sparked by a weapon used in a B-grade holo-movie. After that it became the standard ‘scary makeshift weapon of the big strong enemy’ in comics, TV shows and movies. The weapon is utterly ridiculous, and impossible to create in reality. In entertainment the vibro-mace will easily pass through obstacles like scenery and parked cars and yet barely scratch an action hero’s plot-armour.
AP/BD NA
Range NA
Shots NA
Mass NA
Ridiculously inaccurate and impractical

Archair Melee Weapons

Axe
A standard tool and a common improvised weapon in New Dusseldorf’s logging industry.
AP/BD 3M/2
Range 1M
Mass 4.0kg
-2 to attack roll

Blackjack/Sap
A standard weapon of muggers and thugs.
AP/BD 0M/3D
Range 1M
Mass 0.2kg
-2 to attack roll

Club or Improvised
The first weapon.
AP/BD 1M/1
Range 1M
Mass 2.0kg

Knuckleduster
Various styles of fist augmentation.
AP/BD 1M/1
Range 1M
Mass 0.1kg
Resolve attacks using the Martial Arts skill

Knife/Dagger
The second weapon.
AP/BD 1M/1
Range 1M
Mass 0.25kg

Bayonette
Bayonette’s have become increasingly rare in the modern battlefield. Compared to resorting to vibro weapons or sidearms or shooting point blank with the rifle, the tactical value of a small blade mounted where the bullets come out of the rifle is marginal at best.
AP/BD 1M/1
Range 1M
Mass 0.25kg

Pistol-whip or Rifle-butt
A time honoured tactic.
AP/BD 1M/1
Range 1M
Mass 2.0kg

Polearm
This is usually only seen as a ceremonial weapon, for historic re-enactments or for training purposes.
AP/BD 1M/2
Range 2M
Mass 6.0kg

Scimitar
A symbol of pride and military skill among the Federated Suns and Lyran Alliance. Scimitars are frequently family heirlooms passed down among families tied to the military. Scimitars are seen as an officer’s weapon and a finesse weapon, in contrast to swords.
AP/BD 2M/2
Range 1M
Mass 2.5kg
+1 to attack roll

Sword
A symbol of military service among the Federated Suns and Lyran Alliance. Swords are seen as an soldier’s weapon and a regular weapon, in contrast to scimitars.
AP/BD 2M/2
Range 1M
Mass 3.0kg

Clan Wolf Melee Weapons

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